I've been designing and creating video games since I was a child. (I finished my
first game, a buggy-as-hell text adventure, when I was 12 years old!) I began
my professional career in 1998 when I co-founded Guild Software, an indie game
development house, in my hometown of Milwaukee, Wisconsin. In the intervening
years I've racked up game dev experience in multiple disciplines including art,
design, and engineering. I'm currently a CG Supervisor at EA Los Angeles on the
Medal of Honor franchise, and I teach game development classes at the Gnomon
School of Visual Effects.
Most recently I shipped the Medal
of Honor modern reboot.