About Me...

I've been designing and creating video games since I was a child. (I finished my first game, a buggy-as-hell text adventure, when I was 12 years old!) I began my professional career in 1998 when I co-founded Guild Software, an indie game development house, in my hometown of Milwaukee, Wisconsin. In the intervening years I've racked up game dev experience in multiple disciplines including art, design, and engineering. I'm currently a CG Supervisor at EA Los Angeles on the Medal of Honor franchise, and I teach game development classes at the Gnomon School of Visual Effects.

Most recently I shipped the Medal of Honor modern reboot.

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