This is a high-level summary of everything you need to do to final an Unreal Tournament 3 level. Links to tutorials are supplied where available/appropriate.
Completed Map - Art
All bsp is textured, meshes are placed, and scene is lit
Post-process effects/volumes set up
Audio emitters, reverb volumes placed
Music setup
Ambient details placed (VFX, atmosphere cards, etc)
Completed Map - Gameplay - http://waylon-art.com/LearningUnreal/UE3-04-AddingGameplay.htm
Pickups placed (weapons, ammo, armor, health, powerups)
All paths connected
No spaces too tight
Bots play well
Bots use jump pads, lifts, etc
Set up hint nodes for bots - UTdefensepoint
Map Configuration
Map properly named DM-, CTF-, etc
Worldinfo setup - http://utforums.epicgames.com/showpost.php?p=25152296&postcount=1
- Killz set
- GameTypesSupported set
- MyMapInfo properties filled in (player count, music)
- Minimap created if needed
- Map title filled in
Errors and Bug Fixing - http://waylon-art.com/LearningUnreal/UE3-CommonErrors.htm
Resolve all build errors
Resolve all art bugs
Resolve all gameplay bugs
Optimization - http://forums.epicgames.com/showthread.php?t=589900
Optimize your level for memory and file size
Optimize your level for framerate
Final Packaging -
http://forums.epicgames.com/showthread.php?t=590932
Set up MapName.ini file
Create in-game level screenshot
Create additional level screenshots
Create a MapName_Readme.txt file to go with map
Zip up published map, _loc file, ini file, custom packages, additional screenshots, and readme.txt