Learning Unreal Engine 3 UE3 Editor

Finaling Checklist


This is a high-level summary of everything you need to do to final an Unreal Tournament 3 level. Links to tutorials are supplied where available/appropriate.


Completed Map - Art

All bsp is textured, meshes are placed, and scene is lit

Post-process effects/volumes set up

Audio emitters, reverb volumes placed

Music setup

Ambient details placed (VFX, atmosphere cards, etc)


Completed Map - Gameplay - http://waylon-art.com/LearningUnreal/UE3-04-AddingGameplay.htm

Pickups placed (weapons, ammo, armor, health, powerups)

All paths connected

No spaces too tight

Bots play well

Bots use jump pads, lifts, etc

Set up hint nodes for bots - UTdefensepoint


Map Configuration

Map properly named DM-, CTF-, etc

Worldinfo setup - http://utforums.epicgames.com/showpost.php?p=25152296&postcount=1

-         Killz set

-         GameTypesSupported set

-         MyMapInfo properties filled in (player count, music)

-         Minimap created if needed

-         Map title filled in


Errors and Bug Fixing - http://waylon-art.com/LearningUnreal/UE3-CommonErrors.htm

Resolve all build errors

Resolve all art bugs

Resolve all gameplay bugs


Optimization - http://forums.epicgames.com/showthread.php?t=589900

Optimize your level for memory and file size

Optimize your level for framerate


Final Packaging - http://forums.epicgames.com/showthread.php?t=590932

Set up MapName.ini file

Create in-game level screenshot

Create additional level screenshots

Create a MapName_Readme.txt file to go with map

Zip up published map, _loc file, ini file, custom packages, additional screenshots, and readme.txt


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