An In-Depth Look at UVW Mapping an Object in 3DS Max

3ds Max includes an incredible array of tools for UVW-mapping an object. Depending on your project and on your budget for extra plugins, mapping and texturing an object is a breeze (especially when compared with earlier versions of the program.)

In this tutorial, I'll show you the basics of getting around the Unwrap UVW interface, a few methods for automatically mapping the object, and some techniques you can use when the automatic mapping doesn't quite do what you need it to.

Hopefully, by the time we're done, you'll be familiar enough with the tools that you'll be able to find a quick and effective method for mapping any object.

The latest revision of this tutorial was completed on March 2, 2005. The section on Deep Paint 3d was removed (though if you want, you can still access it here.) In its place is a section on the new mapping tools in Max 7.


1) What's a UVW map?
2) The Basics
3) The Unwrap UVW Interface
4) Automatic Mapping Features
5) Manual Mapping Techniques
6) Traditional Mapping Tools
7) Finishing Touches
8) New in Max 7
9) Conclusion